Pepa Resler - Space Wolves (Warhammer 40,000 7th Edition v2016) (650pts)
Zde je nástřel listu z jednotek, které máš. Jelikož nevím jaké různé zbraně a upgrady pro ně máš, nechal jsem vše v defaultním nastavení. Až přijedeš sem, vezmeš vše s sebou a list upravíme dle Tvých představ.
Combined Arms Detachment (Space Wolves: Codex (2014) v2018) (650pts)
Ideal Mission Commander, Objective Secured (Troops)
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Elites (350pts)
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Dreadnought (95pts)
Dreadnought, Multi-Melta, Power Fist w/ Storm Bolter
Name WS BS S Front Side Rear I A HP Type Dreadnought 4 4 6 12 12 10 4 4 3 Walker Name Description Searchlight Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units lose Night Fighting benefits) Name Range Strength AP Type Multi-Melta 24" 8 1 Heavy 1, Melta Power Fist - x2 2 Melee, Specialist Weapon, Unwieldy Storm Bolter 24" 4 5 Assault 2 -
Wolf Guard (90pts)
Acute Senses, And They Shall Know No Fear, Counter-attack-
4x Wolf Guard (72pts)
4x Bolt Pistol, 4x Chainsword
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Wolf Guard Pack Leader (18pts)
Bolt Pistol, Chainsword
Name Unit Type WS BS S T W I A Ld Save Wolf Guard Infantry 4 4 4 4 1 4 2 9 3+ Wolf Guard Pack Leader Infantry (Character) 4 4 4 4 1 4 2 9 3+ Name Description Power Armour 3+ Armour Sv Name Range Strength AP Type Assault Grenades 8" 3 - Assault 1, Blast Bolt Pistol 12" 4 5 Pistol Close Combat Weapon - User - Melee Krak Grenades 8" 6 4 Assault 1 -
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Wolf Guard Terminators (165pts)
Acute Senses, And They Shall Know No Fear, Counter-attack-
4x Wolf Guard Terminator (132pts)
4x Power Sword, 4x Storm Bolter
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Wolf Guard Terminator Leader (33pts)
Power Sword, Storm Bolter
Name Unit Type WS BS S T W I A Ld Save Wolf Guard Terminator Infantry 4 4 4 4 1 4 2 9 2+/5++ Wolf Guard Terminator Leader Infantry (Character) 4 4 4 4 1 4 2 9 2+/5++ Name Description Terminator Armour 2+ Armour Sv, 5+ Invul Sv, Relentless, Bulky, Deep Strike, may not make Sweeping Advances. Name Range Strength AP Type Power Sword - User 3 Melee Storm Bolter 24" 4 5 Assault 2 -
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Troops (180pts)
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Blood Claws (180pts)
Acute Senses, And They Shall Know No Fear, Counter-attack-
15x Blood Claw (180pts)
15x Bolt Pistol, 15x Chainsword
Rage
Name Unit Type WS BS S T W I A Ld Save Blood Claw Infantry 3 3 4 4 1 4 1 8 3+ Name Description Power Armour 3+ Armour Sv Name Range Strength AP Type Assault Grenades 8" 3 - Assault 1, Blast Bolt Pistol 12" 4 5 Pistol Close Combat Weapon - User - Melee Krak Grenades 8" 6 4 Assault 1 -
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Fast Attack (120pts)
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Thunderwolf Cavalry (120pts)
Acute Senses, And They Shall Know No Fear, Counter-attack-
Thunderwolf Cavalry (40pts)
Bolt Pistol, Chainsword
Rending -
Thunderwolf Cavalry (40pts)
Bolt Pistol, Chainsword
Rending -
Thunderwolf Cavalry Pack Leader (40pts)
Bolt Pistol, Chainsword
Rending
Name Unit Type WS BS S T W I A Ld Save Thunderwolf Cavalry Cavalry 4 4 5 5 2 4 4 9 3+ Thunderwolf Cavalry Pack Leader Cavalry (Character) 4 4 5 5 2 4 4 9 3+ Name Description Power Armour 3+ Armour Sv Thunderwolf Mount Unit type Cavalry, +1S, +1T, +1A, Rending in close combat. (Bonuses are already included in stats of models that have a Thunderwolf mount as part of their standard wargear) Name Range Strength AP Type Assault Grenades 8" 3 - Assault 1, Blast Bolt Pistol 12" 4 5 Pistol Close Combat Weapon - User - Melee Krak Grenades 8" 6 4 Assault 1 -
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Force Rules
Ideal Mission Commander: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table.Objective Secured (Troops): A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.
Selection Rules
Acute Senses: If a unit contains at least one model with this special rule, and that unit arrives on a random table edge (due to Outflank, or other special rules), then you can re-roll to see which table edge they arrive from.And They Shall Know No Fear: A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.
Counter-attack: If a unit contains at least one model with this special rule, and that unit is charged, every model with the Counter-attack special rule in the unit gets +1 Attack until the end of the phase.
If, when charged, the unit was already locked in combat, the Counter-attack special rule has no effect.
Rage: In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. A model that has made a disordered charge that turn receives no benefit from Rage.
Rending: If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that his close combat attacks will strike a critical blow. For each To Wound roll of a 6, the target automatically suffers a Wound, regardless of its Toughness. These Wounds are resolved at AP2.
Similarly, if a model makes a shooting attack with a weapon that has the Rending special rule, a To Wound roll of 6 Wounds automatically, regardless of Toughness, and is resolved at AP2.
In either case, against vehicles, each armour penetration roll of 6 allows a further D3 to be rolled, with the result added to the total. These hits are not resolved at AP2, but are instead resolved using the model/weapon’s AP value.
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